The BrainCallus Gaming Project is a volunteer-based effort seeking to improve psychiatric decision-making by leveraging a combination
of computational gaming, machine learning and cognitive science.
Cognitive deficits are a hallmark of many psychiatric disorders but they are difficult to evaluate outside the
clinic. This is because evaluating a patient’s cognitive state is currently done by the physician, leveraging psychometric inventories that are expensive in both time and money.
The data obtained through traditional psychometric inventories provide temporal snapshots of the patient’s symptoms, with little insight into how symptoms dynamically change across patient context (e.g., time and location).
Moreover, these data rely on the patient to consciously report on symptoms, which can be problematic in cases when the patient is unable or unwilling to self-report.
The BrainCallus Project seeks to overcome these limitations by developing games that are useful for evaluating patient symptoms outside the clinic. The proposed computational games
are compelling to play, and produce data used to derive metrics of the patient’s perceptual, cognitive and motor performance. The metrics can be implicitly captured, allowing clinicians insight into symptoms the patient is not able to self-report.
Finally, patients of all ages find these games enjoyable, allowing for large amounts of data to be captured. These data are useful for deriving metrics to inform the physician’s clinical decisions,
in addition to developing machine learning models that provide diagnosis and treatment recommendations.